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MULTI-MODE GAME CARTRIDGE BY RENE VAN DEN ENDEN
VOICE ENHANCED!
ENGLISH
PONG
Quick reflexes and skill are needed as you play Pong. Play solo or against an opponent in this blast from the past! There are 11 variations of Pong, from Squash and Tennis, to the original classic and more. Keep the ball in play as long as possible for the winning high score or best time.
PONG
(1 or 2 players)
First press ‘RESET’
The text “SELECT GAME” will
appear on the screen.
Next press ‘0’ (zero) to ‘9’ or ‘Space.’ Each
number or the space key will start a different
version of Pong!
(see chart below)
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(left controller, blue, goes first) |
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(left controller, blue, goes first) |
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(right controller, red, goes first) |
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(right controller, red, goes first) |
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Pong - Games 0 though 5
System Screen
These games start with a
blue system screen, which displays four system parameters
on three display lines. The first
line on this screen shows the
television type and language of
the console, displayed as ‘SYS:
(NTSC or PAL) / (EN or FR).’ NTSC
or PAL refers to the television
type the game is running on, and
EN or FR is the system language,
either English or French.
The second line displays whether or not a Voice Module is detected. This is shown as ‘VOICE: (NO or YES).’
The last line, ‘GFX: (STD or
PLUS),’ shows if the system is
Standard or has Plus graphics
capability. This detects a regular
or G7400 game system.
Note that this game does not
have Plus graphics!
You can skip the ‘System
Screen’ by pressing the Action
Button on the Right controller.
Game Title Screen
The second screen is the title
screen, which shows the game
title and systems that it was
designed for (Odyssey2 and
Philips).
This screen can be skipped by
pressing the Action button on
the Left controller.
Voice
Games 0 through 5 are Voice
enhanced. If you have the
cartridge plugged into your
system through the Voice, you
will get various comments and
words when a ball is hit or
missed.
Game Play
In games 0 though 5, you can move your paddle in all eight joystick directions. Unlike some Pong games, you can move both horizontally and vertically.
The Left joystick controls the blue paddle, while the Right joystick controls the red paddle.
Press and hold the Action button during play to speed up the movement of your paddle. This can be very useful in the game with a high ball speed.
During game play, you can change the ball speed by using the keyboard. Press ‘1’ for low ball speed, or ‘2’ for fast ball speed.
End of Game
The game ends when one of the
players has reached a score of
40 points. The winner is the
player with the highest score.
In one player games, there is no winner, but you can try to beat the clock, getting a better time as you play.
Press any key except ‘Reset’ to
start a new round of Pong with
the same settings.
Press ‘RESET’ to select a
different game.
Classic Pong
These games are based off of the Pong: AY-3-8500, which was a popular Pong chip made by GI and was used in a lot of Pong consoles.
Game Play
Options 6 through 8 are Classic Pong. These versions of Pong have no Voice, clock, color, startup screens, and have no horizontal movement of the paddles.
In the two-player squash game (option 7), players ‘must’ take turns hitting the ball. When one player has hit the ball, he cannot touch it anymore until the other player has hit it.
Ball speed can be changed by pressing ‘1’ for slow speed and ‘2’ for fast speed. Paddle speed can also be increased by holding down the Action button.
End of Game
Classic Pong games end when
the score reaches 15.
Pong-Analog
These two games are based on the Pong: ES2201 style game, which was an early analog Pong game made by Philips. This game is also called ‘Telespiel.’
These games have no sound, score, and the players do not have the possibility to change the angle of the ball.
There are six different horizontal ball speeds. Each time you press‘ 2’ the speed increases, up to six levels. Each time ‘1’ is pressed, the ball speed is decreased, until level one is reached.
There is no automatic server. You have to press the Action button to serve the ball after it has left the play-field. The Action button will not increase the speed of the paddle.
Since there is no score in Pong-Analog, these two games do not end!
Program ©2004 by René van den Enden
http://www.geocities.com/rene_g7400/index.html
Cover Art ©2004 by Earl Green
http://www.thelogbook.com
Instructions ©2004 by David 'Ozyr' Flemming
http://www.ozyr.com/o2/
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