Here is a listing of all known (at least by me) cheats for Atari Lynx games.
(If you know of any more, please let me know!)
|Baseball Heroes||Hydra||Robotron 2084|
|Batman Returns||Jimmy Connors Tennis||S.T.U.N. Runner|
|Battlezone 2000||Klax||Shadow of the Beast|
|Bill and Ted's Excellent Adventure||Krazy Ace Miniature Golf||Shanghai|
|Blockout||Kung Food||Soccer, European Challenge|
|Blue Lightning||Lemmings||Soccer, World Class|
|Bubble Trouble||Lexus||Steel Talons|
|California Games||Malibu Bikini Volleyball||Super Asteroids / Missile Command|
|Casino||Ms. Pac-Man||Super Off Road|
|Checkered Flag||Ninja Gaiden||Super Skweek|
|Chips Challenge||Ninja Gaiden III||Switchblade II|
|Crystal Mines II||Pac-Land||Todds Adventures in Slime World|
|Dinolympics||Pinball Jam||Tournament Cyberball|
|Dirty Larry Renegade Cop||Pit-Fighter||Turbo Sub|
|Double Dragon||Ponx||Ultimate Chess Challenge, The Fidelity|
|Dracula the Undead||Power Factor||Viking Child|
|Gates of Zendocon||Rampart||Xybots|
|Gauntlet the Third Encounter||Remnant: Planar Wars 3D||Zarlor Mercenary|
Warp - make your quota at day one, then hold down OPTION-1 and OPTION-2 while you ride over the 'officer bob' star to warp to day 99.
Enter your name as "LANDLORD". Then press OPTION-2 to tee off, and you will hit the ball perfectly straight at max power. Hit OPTION-2 while the ball is in flight and it will rocket into the cup.
Level codes Level 1-1 AAAA Level 3-3 IIII Level 1-2 BBBB Level 4-1 JJJJ Level 1-3 CCCC Level 4-2 KKKK Level 2-1 DDDD Level 4-3 LLLL Level 2-2 EEEE Level 5-1 MMMM Level 2-3 FFFF Level 5-2 NNNN Level 3-1 GGGG Level 5-3 OOOO Level 3-2 HHHH
These codes transport you to the beginning of each level with maximum power-ups and allow you to shoot at the hoop in any level:
Level 1-1: 999Q Level 2-1: PP9T Level 3-1: 9PPW Level 1-2: P99R Level 2-2: 99PU Level 3-2: PPPX Level 1-3: 9P9S Level 2-3: P9PV Level 3-3: 999I Level 4-1: P99J Level 5-1: 99PM Level 4-2: 9P9K Level 5-2: P9PN Level 4-3: PP9L Level 5-3: 9PPO
Press Up 8 times, Down 12 times, LEFT 15 times, RIGHT 19 times, and OPTION-1 27 times, then press A or B to start game. During game press PAUSE, then OPTION-1 to skip a level and OPTION-2 for invinsibility.
Tactics for first level:
Tactics for second level:
Keep moving, but be cautious. Your worst enemy is the shotgun cops. Their bullets will make you fall to your death if you are hit while jumping.
Tactics for fourth level:
When on foot, pressing OPTION-2 + OPTION-1 to get a paint sprayer.
Lock viewpoint - when using the left, right, or back viewpoints with the B button, press OPTION-2, release the B button, and then release OPTION-2. This will lock the viewscreen to the position you chose until you press B again.
Stealth Mode - at option board, choose female with short blond hair and pick green car. With car box highlighted, hold OPTION-1 and press A. Car should change to an all-black design. Start the game, your vehicle will be invisible on radar and by eye.
Super Car - at option board, choose Biff (blond surfer dude) and the tan car. With the car highlighted, hold OPTION-1 and press A. Car should change to a red color with a black top. You now have a super-powered car with rapid-fire and unlimited ammo for all weapons!
Bill and Ted's Excellent Adventure
Collect all the notes you can get and find the gold nugget. Then go to the guarded building and give the nugget to the guard. Enter and find the man that tells you about the staff. Return to the telephone booth and travel to 15OO BC. Use the scare stone. Find all the notes you can get (16). Enter the valley and find the paper note about the fake staff. Travel back in time and put the note at the pillar. Go to the South-East of Egypt and find the royal ankh (go through water). Travel to 15OO again and find the boat at the South-West part of Egypt. Use the royal ankh. Find your way thru the water. First go to the place where you found the ankh in 17OO BC. Enter the temple and find the secret passage which leads to the harp. Return to your boat and go to the pyramid. Go into the pyramid and open the door by walking over the red spots on the ground. When past the wall/door, walk over the four other red spots and take the staff. Find the two keys and open the corresponding doors. To get rid of the two creatures guarding the room, just lure them out of there and then run away. When you return to the room they will be gone. To take the staff, use the harp. Return the staff to the man to get the flute. Use this flute in 17OO BC at the North-East to scare the animals there. Then find all the notes that are hidden under the trees to find a phonebook-page. Travel to Rome.
Enter the dungeon. Find all the notes and the two keys: Blue and black. Remember to visit Caesar at the north of the arena when you have enough notes. Outside the arena you must once again find notes. When you have all of them, go to the statue. Push the four pieces around the statue in place and they push the statue. Now do this again and then go stand in the middle yourself. After you get launched, find all the notes around the house, but don't enter it. When you have all the notes, walk into a roman to get kicked out of the garden. You are now outside. Go West, to where a roman is guarding the entrance of the city. Now go down and find your way through the forest. Somewhere in the forest there is the next page of the phonebook. You must collect all the notes in the forest and you must also find the little building. Enter it and find the way through the maze until you find an apple. Leave the building and go to the guard. Give him the apple and enter the city. If everything is right you now have 8O notes. Travel to Europe.
In Europe, enter the mansion. To avoid the furniture, stay on the green dots on the floor. This will take some practice! Find the white key and then find your way to the backyard. Use the black key to open the gate. Go to the North-West of the screen to find a red key. Use it to enter the small house nearby. Avoid Dracula and take the magic wand next to his coffin. Return to the mansion and find the organ. Use the wand to shrink it down so you can carry it. Return to the phonebooth. Travel back to Rome. Do the trick with the statue and this time enter the house while using the organ pipes. You can now safely walk thru the house to the backyard to take the lyre. Return the lyre to Caesar and you will get another lyre. Enter the dungeon and use the lyre to scare away the lion that guards the white lock. Use the white key to open the lock and take the page of the phonebook.
Travel to Rome 7O BC and enter the dungeon. Use the black key and put it back where you found it (Bottom-right). Now travel to Texas. Collect all the notes you can get. Hidden under a skull, there's a golden coin. Go to the station and buy a ticket. Walk to the train and use the ticket. Now use the train to find the remaining notes. You must also find the golden nugget, hidden under another skull. Travel back to Egypt and replace the golden nugget at the place where you first found it. Now travel to San Dimas 2691 AD!
Be careful on the step-stones as you can only jump from one to another if they are in the middle-position. Again find as many notes as you can and find the dynamite. Return to Texas. Use the dynamite to release Billy the Kid. Return to San Dimas. Go to the place where you usually get overwhelmed by enemies and use the harmonica. You can now safely enter the next part of San Dimas. Every time you pick up a note in this part, a block will disappear somewhere else, thus letting you reach other notes after which you will be rewarded with a golden key. Return to Europe.
Collect 16 notes. Use the golden key to enter the previously unaccessable house at the swamp. Here you will find a mandolin. You can use this to enter the previously locked part of San Dimas. The Grim Reaper welcomes you, and you're now ready to play his game.The exact route isn't easy to explain in a solution like this, so I'll just tell you what to do. The objective of this part is to collect yet another 16 notes. Sometimes it is necessary to shove blocks over the lava in such a way that you can go to other parts of the playing field. The princesses have got the last note. If you succeed in rescuing them you should have 144 notes by that time. To get back to the entrance of the playing field, go east from the place where your rescued the babes. Then go south and walk clockwise (ie: south, west, north). When you are standing against the north wall, walk west to the corner and go counter-clockwise. Once in the northeast corner you must go west, south, west and north to the exit. You'll have to find the correct tiles to jump on all the way yourself. Now you must return to the phone booth. The Grim Reaper is guarding it, but when you play your guitar he suddenly realizes that he has LOST! Enter the booth and travel through time to finish the game!
Codes for each Mission! Level 2 - Plan Level 6 - Lock Level 3 - Alfa Level 7 - Hand Level 4 - Bell Level 8 - Flea Level 5 - Nine Level 9 - Life
Landing upside-down - In Level 6, do a barrel-roll (OPTION-2 and turn left or right), and then hold the plane upside-down, while pressing Up over an airstrip (to land). You will land upside-down, the cockpit opens from the fuel tank, and you take off backwards!
Bonus points - For bonus points, hit your afterburniners as you enter the canyons on level BELL. When you're in the canyons fire your afterburners for 65,000 points.
BMX: If you stay just a little (about one pixel) above the place where the grass meets the dirt there won't be anything in your way. You can crash the game by hitting the bale of hay on the bottom of the track just before the finish line. The game will freeze and the only thing you can do it turn it off.
SURFING: In the surfing game, you can ride the pelican. Run your last man into the bottom of the screen a few seconds before the timer runs out. The bird will fly across the screen until the timer runs out and you'll land on it! It's possible to do an UNREAL 360 (5 360's) for 1200 points.
FOOTBAG: If you spin right after jumping, you spin faster than normal. Thus, jump and hit the bag with your head, then spin away.
HALF-PIPE: Hitting OPTION-2 while skating will show off the Lynx's awesome scaling capabilities.
Cruise Control - select the seven-speed manual transmission. Drive up to sixth gear and hold down the A button to keep the car at 179 mph. Shift to seventh gear, then quickly shift back to sixth. If you done correctly, the speedometer will read 180. You can let go of the A button, and you will continue at 180 mph.
Level Name Code
1 LESSON ONE BDHP
2 LESSON TWO JXMJ
3 LESSON THREE ECBQ
4 LESSON FOUR YMCJ
5 LESSON FIVE TQKB
6 LESSON SIX WNLP
7 LESSON SEVEN FXQO
8 LESSON EIGHT NHAG
9 NUTS AND BOLTS KCRE
10 BRUSHFIRE VUWS
11 TRINITY CNPE
12 HUNT WVHI
13 SOUTH POLE OCKS
14 TELEBLOCK BTDY
15 ELEMENTARY COZQ
16 CELLBLOCKED SKKK
17 NICE DAY AJMG
18 CASTLE MOAT HMJL
19 DIGGER MRHR
20 TOSSED SALAD KGFP
21 ICEBERG UGRW
22 FORCED ENTRY UZIN
23 BLOBNET HUVE
24 OOR TO GELD UNIZ
25 BLINK PQGV
26 CHCHCHIPS YVYJ
27 GO WITH THE FLOW IGGZ
28 PING PONG UJDD
29 ARTICFLOW QGOL
30 MISHMESH BQZP
31 KNOT RYMS
32 SCAVENGER HUNT PEFS
33 ON THE ROCKS BQSN
34 CYPHER NQFI
35 LEMMINGS VDTM
36 LADDER NXIS
37 SEEING STARS VQNK
38 SAMPLER BIFA
39 GLUT ICXY
40 FLOORGASBORG YWFH
41 I. C. YOU GKWD
42 BEWARE OF BUG LMFU
43 LOCK BLOCK UJDP
44 REFRACTION TXHL
45 MONSTER LAB OVPZ
46 THREE DOORS HDQZ
47 PIER SEVEN LXPP
48 MUGGER SQUARE JYSF
49 PROBLEMS PPXI
50 DIG DIRT QBDH
51 I SLIDE IGGJ
52 THE LAST LAUGH PPHT
53 TRAFFIC COP CGNX
54 GRAIL ZMGC
55 POTPOURRI SJES
56 DEEP FREEZE FCJE
57 STRANGE MAZE UBXU
58 LOOP AROUND YBLT
59 HIDDEN DANGER BLOM
60 SCOUNDREL ZIVI
61 RINK RMOW
62 SLO MO TIGW
63 BLOCK FACTORY GOHX
64 SPOOKS IJPQ
65 AMSTERDAM UPUN
66 VICTIM ZIKZ
67 CHIPMINE GGJA
68 EENY MINY MOE RTDI
69 BOUNCE CITY NLLY
70 NIGHTMARE GCCG
71 CORRIDOR LASM
72 REVERSE ALLEY EKFT
73 MORTON QCCR
74 PLAYTIME MKNH
75 STEAM MJOV
76 FOUR PLEX NMRH
77 INVINCIBLE CHAMPION FHIC
78 FORCE SQUARE GRMO
79 DRAWN & QUARTERED JINV
80 VANISHING ACT EVUG
81 WRITERS BLOCK SCWF
82 SOCIALIST ACTION LLIO
83 UP THE BLOCK OVPJ
84 WARS UVEO
85 TELENET LEBX
86 SUICIDE FLHH
87 CITY BLOCK YJYS
88 SPIRALS WZYV
89 BLOCK BUSTER VCZO
90 PLAYHOUSE OLLM
91 JUMPING SWARM JPQG
92 VORTEX DTMI
93 ROAD SIGN REKF
94 NOW YOU SEE IT EWCS
95 FOUR SQUARE BIFQ
96 PARANOIA WVHY
97 METASTABLE TO CHAOS IOCS
98 SHRINKING TKWD
99 CATACOMBS XUVU
100 COLONY QJXR
101 APARTMENT RPIR
102 ICEHOUSE VDDU
103 MEMORY PTAC
104 JAILER KWNL
105 SHORT CIRCUIT YNEG
106 KABLAM NXYB
107 BALLS O FIRE ECRC
108 BLOCK OUT LIOC
109 TORTURECHAMBER KZQR
110 CHILLER XBAO
111 TIME LAPSE KRQJ
112 FORTUNE FAVORS THE NJLA
113 OPEN QUESTION PTAS
114 DECEPTION JWNL
115 OVERSEA DELIVERY EGRU
116 BLOCK BUSTER II HXMF
117 THE MARSH FPZT
118 MISS DIRECTION OSCW
119 SLIDE STEP PHTY
120 ALPHABET SOUP FLXP
121 PERFECT MATCH BPYS
122 TOTALLY FAIR SJUM
123 THE PRISONER YKZE
124 FIRE TRAP TASX
125 MIXED NUTS MYRT
126 BLOCK N ROLL QRLD
127 SKELZIE JMWZ
128 ALL FULL FTLA
129 LOBSTER TRAP HEAN
130 ICE CUBE XHIZ
131 TOTALLY UNFAIR FIRD
132 MIX UP ZYFA
133 BLOBDANCE TIGG
134 PAIN XPPH
135 TRUST ME LYWO
136 DOUBLEMAZE LVZL
137 GOLD KEY HPPX
138 PARTIAL POST LUJT
139 YORK HOUSE VLHH
140 ICE DEATH SJUK
141 UNDERGROUND MCJE
142 PENTAGRAM UCRY
143 STRIPES! OKOR
144 FIREFLIES GVXQ
145 (Ending Sequence) ....
146 CAKE WALK JHEN
147 FORCE FIELD COZA
148 MIND BLOCK RGSK
149 SPECIAL DIGW
150 (Ending sequence) ....
*** Mandelbrot Generator MAND
Mandelbrot Generator Instructions:
Thumb Joypad: Move the zoom in/out window
A: Zoom in
B: Zoom out
OPTION-1: Stop/start fractal generation
PAUSE: Parameter menu
OPTION-2 picks which fractal set, OPTION-1 restarts the generation OPTION-2: Toggles between three modes:
animation through color cycling
reverse color cycling
Crystal Mines II
Enter ZERO to find the hidden secret stage.
All level access - enter the password KIMI then hold down OPTION-1 and OPTION-2 and press B. You'll hear a machine gun sound and see the first level. Press A or B to skip levels. Press the joypad to start a selected level.
Level 2 - KKAPMIGLICUG
Level 3 - PKAPMIGMIFUP
Level 4 - KKAPMIGNGJZC
Level Codes -
Dracula the Undead
First, get the notebook from the chest of drawers. Go into the bedroom and get the tinder box from the table and the crucifix from the bed. Use the crucifix. Go to the dining room, get the oil from the table. Talk to Dracula, and right afterwards, use the notebook. Go to the antechamber, open the window and look out of it. Use the notebook. Climb out of the window and go to the next window on the right. This room should be the bedroom. Open the window and climb out of it. Make your way to the top right window (window similiar to the one you climbed out of initially). Examine the table, then use the notebook. Get the lantern, fill it with oil and light it with the tinderbox. Go through the door on the right into Dracula's money room. Get some money, get the box, then open the box. Use the iron key you find in it on the door. Go into the crypt. Turn the lantern so that it says "The lantern has been turned down". Go down, right. Get the twine. Go right, down, down. Get the crowbar, examine the coffin, use the notebook. Find your way back to Dracula's study. Climb out of the window, and go back to the top left hand window. Go to the south wing landing and use the crowbar on the door. Enter the sewing room. Wait to be returned to the bedroom and then use the notebook. Climb out of the window and go to the top left hand one. Go to the dining room, get the sugar from the table. Go back to Dracula's study and get the lantern. Light the lantern with the tinderbox and enter the catacombs again. Go down, right, right, down, down. Get the small brass key from the coffin. Return to the south hallway and use the small brass key to open the clock. Get the small key. Return to Dracula's study, examine the desk and then use the notebook. Get the hook from the drawer. Go to the money room and turn the lever on the bottom wall. Enter the library through the door which opens and examine the books. Examine the book you get, then tie the twine to the hook. Enter the catacombs and go down, right, up, up. Climb the ladder and then use the sugar on the horse. Get the spade and use it on the well. Use fishing line on the well, then climb down the well. (The End).
Door codes -
D1 = 2473 -> Level 2
D2 = 9874 -> Level 2
D3 = 8743 -> Weapons
D1 = 3287 -> Lvl 7 (Right) Lvl 3 (Left)
D2 = 5409 -> Empty
D1 = 9284 -> Level 4
D2 = 7210 -> Level 4
D3 = 3936 -> Smart Bomb
D4 = 7395 -> Plasma Cannon
D5 = 8294
D1 = 0394 -> Weapons
D1 = 8658 -> Weapons
D2 = 5462 -> Door 7
D3 = 9973 -> End of Game
D4 = 7642 -> Door 1
D5 = 0912 -> Door 2
D6 = 0974 -> Door 3
D7 = 7865 -> Door 4
D8 = 4285 -> Door 5
Stingrays -> Level 10
Open/Closing Doors -> Level 1
D1 = 9722 -> Level 5
D2 = 8765 -> Level 12
D1 = 6021 -> Level 4
D2 = 5824 -> Level 9
D1 = 7698 -> Level 6
D1 = 0170 -> Pla.Cannon
D2 = 1092 -> Empty
D3 = 7102 -> TriLaser
D4 = 4726 -> Empty
D5 = 1375 -> Level 11
D6 = 2857 -> Bi-Laser
D7 = 6998 -> Tri-Laser
D8 = 1798 -> Tri-Laser
D9 = 4321 -> Level 1
Left Exit -> Level 11
Middle Exit -> Level 9
Right Exit -> Level 2
D1 = 0293 -> Bi-Laser
Left Exit -> Level 3
Right Exit -> Level 12
D1 = 2987 -> Pl.Cannon
D2 = 6473 -> Pl.Cannon
Level Select -
Turn off your sound at title screen, now hold up and left on the joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead of "NOW TELEPORING TO LEVEL 1". Use joypad to choose level.
Gates of Zendocon
Secret Bonus Level
At the beginning of level TRYX turn on your shields and fly through the bottom of the floor. On the dividing portion with the tanks are sections that flicker red. Between the first square one and the next oval one is the spot. Then fly about one ship's height above the bottom through the posts and under the stalactites. Enter the portal to teh secret level!
Shortest Route From Start to Finish
At BASE, take the second gate. At RAZE, take the first. At TRYX, STYX, and YARB you have no choice (disregard easter-egg in TRYX). At BREX, choose path you like best (if you choose upper path, take second gate at ZORT; if you choose middle path, take second gate at BOXX.) From BROT to SNAX you have no choice; at SNAX take the first gate.
Info - There are three endings to this game.
Choose a character and start the game, but do not move your player. Each time you press OPTION-1, you will jump ahead five levels, from 5, to 10, 15 and 20.
Solution for plants on (last) level 40
Take first plant in second group of plants. It will spit you out of another plant. Escape from this plant and take the top plant of the four. This will spit you out between two more plants. Take the left-most plant and get Star Gem! Immediately give it to Noj and all the robots turn to gold.
Perfect Team - Enter password "BATSXPEB". The "X" will change into a heart when this is done. Select "OK" to display a Bat cartoon with the lines YES SIR.NO SIR. THREE BAGS FULL SIR. Go to the play game screen and you can choose "The Bats" team from Group D, which has perfect stats! If you try to re-enter the password BATSXPEB you get a still pic of a bat with the message BORING.
Level Skip - create a Big X on level 6 to warp to level 51, and receive 60,000 bonus points. Create a Big X on level 11 to warp to level 56 with a 60,000 point bonus.
FUN TRICKY TAXING MAYHEM 1 N/A 1 kellieseye 1 seeittonon 1 nearlygone 2 dinkiedoos 2 singleduck 2 justforyou 2 lemmingoue 3 whenyousee 3 lookandsee 3 runandflee 3 spendspree 4 opensadoor 4 manyanmore 4 doortodoor 4 onthefloor 5 lemmsalive 5 cansurvive 5 stillalive 5 uncleclive 6 onesinafix 6 lemsbricks 6 fixedmyfix 6 clogclicks 7 luckyseven 7 walkingstk 7 anurebevan 7 difference 8 onefatlady 8 dontbelate 8 helpmemate 8 waitanwait 9 washinline 9 doinitfine 9 drinknwine 9 eatanddine 10 jmajorsden 10 lemmsagain 10 tenpercent 10 tentontess 11 lovelylegs 11 lemminlegs 11 stickuptwo 11 binisthree 12 justadozen 12 ontheshelf 12 digindelve 12 twotimesix 13 unluckyyou 13 yourinluck 13 hisbadluck 13 returntome 14 atenanfour 14 fourteenie 14 teensforth 14 twicelucky 15 threefives 15 fiveteenie 15 teensfifth 15 nineandsix 16 verysweety 16 sugarlevel 16 notsosweet 16 charitynum 17 sevenanten 17 yeartowait 17 driveukcar 17 stillyoung 18 keyofadoor 18 agecanvote 18 votesforme 18 comesofage 19 lasteenage 19 lesstwenty 19 tenstonine 19 olderstil 20 secondscor 20 totimesten 20 doublesten 20 numbtwenty 21 todaytoday 21 halfanswer 21 lockandkey 21 olderlemms 22 doubleduck 22 duckstwice 22 twoelevens 22 lemminduck 23 twoanthree 23 oneisforme 23 justforeme 23 soonbefree 24 sentrydoor 24 playinmore 24 lemminmore 24 lemmsstore 25 quarterton 25 lemsstrive 25 jiveanjive 25 lemmsdrive 26 thisisafix 26 chopsticks 26 lemsinafix 26 yourinafix 27 lowendevon 27 aluckyduck 27 lemsheavon 27 lemtodevon 28 sellbydate 28 shutmygate 28 gardengate 28 twostoplay 29 goldenline 29 wotsmyline 29 startowine 29 oneafterme 30 dirtygirty 30 hurtyhurty 30 fivexsixis 30 lemmgfinal
Tips - Spelling long words is easier horizontally than vertically.
2. Certain words have special effects on the game. Try spelling WARP, for obvious reasons. Words such as FOUR or FIVE will affect your goals for certain pages.
Did you know if you beat the pages game you are given a code to reach a hidden Galaxian game? Here's the code:
On the Table of Contents screen, enter L R L R D U OPTION-1 OPTION-2 and start the Pages game. Enjoy!
Ms. Pac Man:
Extra Lives - To snag five extra lives begin a normal game and try the following trick: Pause, B, B, B, A, A, A, OPTION-1, B, B, B, A, A, A, OPTION-1, and Un-Pause. If you've done it right you'll have five lives.
Super Speed - To zoom around the screen just press Pause then press A twice, B, OPTION-1, A twice, B, OPTION-1,. A lightning bolt will appear, then hit B for a blast of super speed.
Level skip - Pause game and press OPTION-1, B, B, B, OPTION-1, and Unpause. Now press OPTION-1 to activate anytime during the game.
10 extra lives - get the high score and enter 330NE.
Multi-Ball - PAUSE the game, then hold OPTION-2 and press UP. An exta balls will appear when the game is restarted. A maximum of three balls can be put into play at one time.
Evil Mode: - Press OPTION-1 and OPTION-2 at the options screen, then start the game.
Invincibility - during the game, call up the bomb parts screen by pressing OPTION-2 when not standing next to a monitor. Next, press Up, RIGHT, UP, LEFT, DOWN; youll hear a buzzing signal to indicate that youve triggered the games invincibility mode.
Weapon Power-up - during game, call up the weapon screen by pressing OPTION-2 twice when not standing next to a monitor. Then, press DOWN, DOWN, DOWN, DOWN, RIGHT, UP, OPTION-2; youll get a full supply of every possible weapon. Repeat this trick as needed.
Stage Select - view the map screen by pressing OPTION-2 while standing next to a monitor. Then, press DOWN, UP, UP, UP, UP, UP, RIGHT; youll hear a buzzing signal to confirm the code. Pick a level by pressing UP or DOWN on the directional pad; the number in the lower-right corner of the screen shows which stage youve picked. Press UP and DOWN also toggles the score between 00000 and 00128; 00000 puts you at the beginning of the chosen stage, and 00128 takes you to the end of the stage. When youve finished setting the stage numbers, press OPTION-2 to warp there.
Programmer's Face - At player select pause and unpause, then go to the paper. While holding OPTION-1 push right and go to the 6th day, pause and unpause. Then go to the 15th day, PAUSE and Unpause. Hold OPTION-1 and OPTION-2 and push B to end game. After the high scores you'll get two pictures of the game's programmer.
Levil Skip: The first part of the above also works as a level skip.
Hidden Ghosts - in Bubble City drive into the first tree on either side of the road while holding the B button to get a picture of the programmers.
Level Skip - when doing the hidden ghosts trick, you will see a number in the upper right. This is the level you are on. Use OPTION-1 to move number forward, and OPTION-2 to move number backward. Press the "A" button to start the game, which will continue with level 1. The next level will be the level above the one you picked, (if you choose level 48, you'll be on level 49.)
Level Warp - Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to level 18!
Shield Trick - When you start the game, wait until your man appears and press PAUSE. Then press right on the joypad and press the "B" button at the same time. You should see a message at the bottom of the screen that says "SHIELD AWARDED. " Note: This works only once at the beginning of each level.
Warp to Forest - You must be on JUNKYARD Level 2. Move through the level
to the stack of tires. Jump onto tires and press down. The can room will
appear. The following table show where the arrow starts and where the prize
You are now small in size. This allows you to knock on the WARP door and warp. As you move to the right, press up in front of the tree to get an extra life. Keep moving right and avoid being hit by bullets, dogs, mice, and bird dropings. Jump up where the hub caps are hanging on a line to get invincibility. Also pressing down while on top of the third brown can will give you a shield. When you get to the toilet before the office, jump up on the toilet. Face left and hold down. A red warp door will appear to the right of the office. Move to door and hold up to open door and warp.
Warp to Desert - You must be on CITY Level 1. Move right until you get to the black cat in the window above mail box. Throw a can to get rid of cat. Jump to the window where the cat was and press up. You will now be small. Move back left to the door by the mail box. Jump up the steps to get level with door. Hold up while in front of the door to get the red warp door to appear. Quickly jump onto the mail box, jump to left edge of screen while holding the jump button (to achieve higher jump). This will put you at the red warp door. Press/hold up in front of door to warp.
Warp to Mountain - When small, look in base of tree near second white cat. The red door will appear at top of screen, on cloud, almost out of sight.
Warp to Artic - You must be in FOREST level 1. At the start of the level, move right to the log when the rabbit comes out. When you jump on the log over the hole where the rabbit came out, press down on the joypad. You are now small. Go right to encounter a tree with two snakes. Enter door to enter shop. Exit shop and snakes are gone. Jump on stump to right of shop. Face left and hold down till the WARP door appears on a branch. Jump up to the door and press up. You will now warp to the ICE area.
Shadow of the Beast:
Outside. Start by running to left. Watch for the bats that fly down. There are two different sets of bats. Each set of bats will attack in two different smaller groups. As soon as you get past the second set of bats, there are three metal traps in the ground. All you need to do is jump and land between the sets of "jaws". Enter the tree.
In the tree, part one. The small head at the bottom of the staircase will shoot at you when you get a certain distance from it. Climb down the ladder and head left. From here thre is pretty much only one true way to go. When you get past the green guys with the swords, climb up the ladder and head right (passing the next ladder which heads up) until you come to the ladder that goes down. A bit more jumping on platforms and you come to a blue total health restoring potion. Continue on for a bit and you will encounter some golden flying things. When you are at this point, climb down a ladder and find a silvery (but with red center) circular device stuffed in a corner to the right. This is a teleporter that will take you back a ways. Don't use it for now. Head to left, ignoring the ladder heading down.
Next, you will come to the weird bird thing that is holding a blue crystal globe. Time his fire-breathing and get up close to him when he's not scorching the air. Ducking to avoid the fire. When he's not breathing fire, punch the globe (it will flash each time you hit it). It takes about eleven hits for it to be finished. You will then have the blue globe in your inventory. Head back to the right the way you came, and then take the ladder down.
You will climb down a jog in the ladders, and then head left instead of down. To the left, you will find an area with a key. It can be easier to jump off of the moving platform into that section and then getting onto the up-down moving platform without the resident blue guy seeing you. Then, head back to the right. If you need health, climb down that ladder that I told you not to climb down before and head to the left. All the way left is a blue complete health restoration potion.
Here is a tip for this next section. It can be much quicker to avoid catching all the ropes and jumping on all the platforms by simply falling off the ledges. The health potions are conveniently spaced so that you could easily survive these falls and leave this area with full health. Climb back up the ladders and hop in the teleporter.
After teleporting, hit OPTION-1 and select the blue globe. The blue globe gives you a nifty missile weapon. Head left and climb up the ladder. When you move to the right, a wall will rise sealing you in the room! There is a lone spike "bush" in the middle of this little battlefield. Stand with the Beast's right foot just about touching the left edge of the bush. When the monster rises up, duck. You should be below his shots. Note that before he rises up, he will fire one shot. Try to jump over them. You can comfortably get four shots in before you have to duck. It takes fifteen shots total (don't waste these shots as you will need them later). Hit OPTION-1 and select "exit" in order to go back to regular punches. Off to the right, you enter the second half of the tree and a new save point!
In the tree, part two. As you run to the right, you will run past a machine with a lever, gears and a chain coming out of the top. Ignore that for now, and jump over the spikes. After you climb down the ladder, there will be some snakes coming out of the floor and spitting at you. Just run up to them and punch them after they spit. After the second and third snakes a bird thing will fly down and you will need to duck. Don't take the downward ladder after the snakes. Instead, pick up the gear and head back to the machine. Once there, hit OPTION-1 and select the gear. Assuming you're standing close to the machine, the gear will go in place. Punch the lever and a platform will lower. Climb onto the platform and punch the lever again to go up. Go to the right and get the torch hanging from a support pole. Head left, beat up some green guys and flip the switch on the wall. Climb up the ladder you past when you went to flip the switch, and head left past the bouncing eyeballs. When the dragon stops breathing fire, run, pick up the key and stand next to him and wait out his next attack. After that, run back to the right and past the eyeballs. If you need health, head to the right and pick up the blue potion. Otherwise, head back down the ladder and the "elevator". Go past the snakes again, and then head downward. Head right and punch the lever. Then turn back and cross the platform that had been extended across what used to be a gap. Punch the lever you find off to the left and then go back to the right and downward. Run left after getting to the bottom of the ladder and use the moving platforms to take you further left. You will find a blue "glove" suspended in midair. If it's surrounded by electricity, you forgot to flip the switch in the hallway underneath those bouncing eyeballs. As you head back right past the ladder, a couple of those red batlike things will fly down. Try to hit them, as you will need to conserve health. You've got a ways to go before the next refill. Continue on downward and avoid the obstacles. When you get to the ghosts, if you head right instead of down the ladder to the left you can avoid having to deal with these rocket engines that are mysteriously igniting. However, only avoid those engines if you have the health to take a fall into spikes. Hit OPTION-1 and select the yellow glove. You can't kill the dragon without it. If you watch the timing, you will notice that the spike will drop to the floor and the dragon will stop breathing fire. That is when you can jump across. You can comfortably punch the dragon five times before you need to jump back across when the spike is down. It takes a total of thirty hits to blast the dragon. Use the yellow key you picked up to leave the tree area through the well.
Topside once again. First, stand in front of the cannon. After the little green guy lights the fuse (wait for it to be burning), punch the cannon. The little guy gets blasted and leaves a handy gun behind. Now, head back to the right eliminating the baddies that you encounter. The columns that look like piles of rock contain potentially useful items (there is only one evil column near the end of the game). The first two you come across have health bonuses. The last one contains a large ball. Push the ball along with you as you avoid the spikes and use it to plug up a hole from which some green and red balls are popping. You will then encounter the strange pterodactyl statue. He does a bit of damage if he hits you, so don't let him. Punch the statue five times to let the monster out, and then punch him three times to take back the freedom you just gave him. In the Spider Forest, to get past each spider, wait until the spike on the right has just come down, and walk over until you are directly to the left of the spider. Punch the spider, wait until just before it hits the ground, and jump into the air. Let the spider go under you, and move slightly to the right to land where the spider had been, between the spikes. Wait until the spike on the right has just come down, and walk to the right. The second time you repeat this process there will be a spider running along the ground which you must jump over. The eyeballs aren't too bad once you see the holes that you can rest in. Duck as the green guy flies overhead, and then punch him as he comes back around but lower. When the flying dragon drops the winged bomb, punch the bomb before it explodes and it will eradicate the annoying swarm of insects. Work you way from here to the castle.
In the castle. Go left, past the ladder, and get rid of the green, hoppy guys. Flip the switch. Go back and climb the ladder. You can only punch wooden barrels; the silver balls are indestructible. There are two wooden barrels followed by a metal ball, and this repeats forever. Hit the first wooden barrel, and use the ladder up to the next level as a means to dodge the second barrel and the metal ball. When you get to the floor where the barrels are dropping down, run to the left and flip the switch. Climb the ladder to the top floor, and punch the chests to the right for health, except watch out for the very last chest contains a green guy who shoots arrows, and the second to last chest can be stood on to avoid the arrows. Kill the green guy by punching the chest before getting the last bit of health. Run to the right, avoid axes and flying dragons. Pick up the wrench. Climb down the first ladder you come to. As you run to the right, watch for green dudes in the floor which throw knives at you. To avoid getting hit by the axes that come down, stand right underneath were they come from, and they'll fly over you from each side. After defeating the three big green mouths, run and jump across the gap. You need to jump at the last second to make it. Punch the little head in the wall three times, and jump onto the chandelier as it lowers. Wait for the spider to go up to run underneath it. More axes. Some spiders need to be punched once or twice before they'll go up. After climbing down the ladders, you'll be back near the entrance. Go right. You might want to consider using some of your remaining shots from the blue ball to kill the red bouncy blobs and the bats after them. The gates here will only be open if you've flipped both switches prior to getting here. Climb down the ladder; don't go all the way to the left. Some health is on the right then. Go left, wait for the metal ball to pass, go left, climb the ladder, climb into the pit, and duck. Wait for the ball, go left, and climb down the ladder. Pick up the spare bullets, and climb down the next ladder. Run to the right until you see the gargoyles; then run back to the left, and punch the button on the wall. There's another green guy in the floor after the axes. Use the wrench to get past the electric field. Climb up the ladder, go to the left, and flip the switch. Arm yourself with the gun, climb down the other ladder, and go to the right. Get in close, and just shoot. And keep shooting. You shouldn't need to refill the gun. Use the blue key to unlock the door. You are now outside.
Outside the castle. Go right. Punch the tombstones for health. In the second set of tombstones, the second tombstone contains a ghost instead of health. Kill everything. To kill the final guy, watch his shot pattern. Get in close and jump and kick the face in the middle of his body. Congratulations, you beat the game.
View the victory screen - go to the high score table and press Pause. Hold down OPTION-1, OPTION-2, A, B, and press the joypad diagonally UP and to the LEFT.
Adventure 1: Easy
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Adventure 2: EXPLORATION
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Adventure 3: ACTION
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Adventure 4: SUSPENSE
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Adventure 5: LOGIC
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Adventure 6: ARCADE
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Invincibility - at the title screen, press and hold OPTION-2, then press and hold OPTION-1. Point the control pad to the Upper Right, then release all the buttons at the same time. (this trick can mess up the multi-player mode - it is not recommended to do this with more than 1 player.)
'Zit Popping' - go to summary screen and then go to the screen where Todd is green. Press OPTION-1 and you'll see a zit. Blow it up by hitting the buttons as fast as you can.
Hidden passages - at end of Adventure 6, shoot gun into upper right wall. Part of wall will disappear to reveal secret passage. Continue doing this until real ending, which is #6.
Playing Tips -
You can jump out of sticky slime by jumping and pressing shoot at the same time (it takes practice).
You can climb up slippery walls by timing jumps perfectly so that you jump at the instant you touch the wall. Pressing the button as fast as you can works to a lesser extent.
If you make two megabombs explode in different rooms at the same time you can create a constantly lit mega-bomb room which will stay lit until some sucker walks into it.
It's possible to jump into almost any vertical wall and hide by moving as close to the wall as possible without grabbing on to it, and then jumping towards the wall pressing jump and shoot at the same time. It takes a lot of practice but the rewards are worth it! (BE VERY CAREFUL though, if you don't jump and press towards the wall at the exact same time, it is possible to become forever imbedded in the wall. In combat with five lives left this can really suck. Just remember to jump, shoot, and towards the wall all at the same time.)
Forbidden Islands - Choose a normal game. At the map screen, position Skweek over the 'O' in the word 'Gargouil Land' and scale until the cannot fly any lower. You will see a snorkeling furball. Maneuver over the furball and press OPTION-1, and then you can go to the forbidden Island.
Two Extra Lives - scale onto the small island directly to the right of Welcome Island in the upper right corner of the dark blue spot. You will see a Skweek next to a palm tree. Hover over it and push OPTION-1 for two extra lives.
3000 Extra Coins - scale over to the large body of water in the Pagalogos Island. You will see a skweek. Hover over it and push OPTION-1 and the cash is yours.
Invincibility/Stage Skip - at the title screen, quickly rotate the directional pad in a clockwise motion, starting with the Up position. If you go around several times, youll see a white flash in the background. After the first flash, press Up repeatedly until the flashing stops; you should see a total of four flashes.
The first flash activates a stage-skip option, which can be used at any time during the game: Just press Pause, then hit B to warp to the next stage. The second flash gives you infinite energy, the third flash grants unlimited ammo and the fourth flash gives you unlimited credits in the weapon shops!
Freak out mode - press UP and OPTION-1 before the title screen appears and hold them through the entire demo sequence.
Balloon Heads - press UP and OPTION-1 during the entire 'continue' countdown at the end of the game. At white dot, press A and joypad quickly to inflate picture.
Village Castle: --None--
Forest Mountain: OMEGAMAN
Land Bridge Lake: PATRICIA
Labyrinth Mund Flat Volcano: REDDWARF
Desert, Pyramid, Island: DEWSBURY
For single-player Grave Sight, as soon as you die (when the roses and skulls border appears) quickly pause the game. 'A' button will change the viewpoint from plane to plane, and the point were you died. Look around with the joypad.
Strategy: One of the best things to remember is that you have a limited supply of money. The best item to buy in the shop is "Slow Energy Loss." This reduces the rate at which your energy drains. At 4x, your energy drains four times slower than normal. Keep the Slow Energy Loss at four all of the time. Buying 125% energy for five coins is not worth the value of buying two and a half Slow Energy Losses. If you keep your energy ticking down slowly, you do not need to carry so much energy. Buy only the things you need, not just the things which are nice to have! This will get you through the game and allow you to survive.
The Game of Life -
Press the fire button twice to get to the character selection screen. At this point you must hold down OPTION-1 while moving the joypad as follows: Up, Down, Left, Right, Up.
At this point your screen should say LIFE and there will be a LIFEform known as a 'glider' moving across the screen diagonally. It will run into the cells forming the word LIFE and destroy the title screen.
Before the title screen is destroyed you may try the following controls:
1. Moving the joypad or pressing either Option button or PAUSE will stop the current evolution of LIFE.
2. Pressing OPTION-1 to continue the evolution puts LIFE into a mode where cells that reach the edge of the screen wrap to the other side.
3. Pressing OPTION-2 to continue the evolution puts LIFE into a mode where cells that reach the edge of the screen behave as though they have reached a solid wall. This may be useful if 'gliders' that are launched are disrupting your LIFEforms.
4. Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
DRAWING MODE: Access DRAWING MODE by pressing BUTTON A or BUTTON B while LIFE is evolving or after the current LIFEform has reached a stable state. You can tell you are in DRAWING MODE because the joypad will be in control of your cursor, a set of green crosshairs. While in DRAWING MODE, your controls behave as follows:
1. Moving the joypad with BUTTON A depressed will allow you to draw.
2. Moving the joypad with BUTTON B depressed will allow you to erase.
3. Pressing OPTION-1 or OPTION-2 will allow your LIFEform to evolve, as described in 2 and 3 in the above ACCESSING LIFE section.
4. Note that the screen cannot be flipped, but attempting to RESTART the game will cause the screen to be cleared, and you will remain in the DRAWING MODE.
5. Pressing PAUSE and BUTTON A will put you in COPY MODE.
6. Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
7. Pressing OPTION-2 and PAUSE will copy your current screen to a temporary buffer (see below).
COPY MODE: Access COPY MODE by holding down PAUSE and pressing BUTTON A while in DRAWING MODE. You can tell you are in COPY MODE because the green crosshairs will be on screen with the word COPY in green below and slightly to the right of the crosshairs. While in COPY MODE, your controls behave as follows:
1. Pressing either OPTION-1 or 2 will return you to drawing mode.
2. Holding down PAUSE and pressing either OPTION-1 or OPTION-2 will evolve your LIFEform frame-by-frame. Note that the Option button used determines whether screen wrap is on or off.
3. Pressing BUTTON A sets one corner coordinate of a box that you can draw. Pressing BUTTON A again sets the other corner coordinate of the box. Anything within the box is now in your COPY BUFFER. You are now in PASTE/ERASE MODE.
4. Holding down PAUSE and pressing BUTTON A takes you to the LIFEform library, a screen full of goodies for you to put into your COPY BUFFER. After selecting a LIFEform or group of LIFEforms, you will be in PASTE/ERASE MODE.
5. In the LIFEform library, pressing PAUSE and BUTTON A again takes you to your temporary buffer (see above). You can cut items from this buffer to the main screen.
6. Holding down PAUSE and pressing BUTTON B takes you directly to PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If you haven't yet selected anything, you may get garbage.
PASTE/ERASE MODE: Access PASTE/ERASE MODE either by holding PAUSE and pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and selecting LIFEforms from your screen or the library screen. You can tell you are in PASTE/ERASE MODE because your joypad now controls whatever you have in your COPY BUFFER. While in PASTE/ERASE MODE, your controls behave as follows:
1. Pressing either OPTION-1 or OPTION-2 will return you to DRAWING MODE.
2. Pressing BUTTON A will allow you to paste your COPY BUFFER.
3. Pressing BUTTON B will allow you to erase using your COPY BUFFER.
4. Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one of eight possible ways.
5. Note that the screen cannot be flipped, but attempting to RESTART the game will cause the screen to be cleared, and you will remain in the PASTE/ERASE MODE.
6. Pressing PAUSE and BUTTON A will put you in COPY MODE.